August 28, 2026
| Name | System | GM | Description | Players |
|---|---|---|---|---|
| The Weaver & the Redcaps | Shadowdark | Ryan H. | Venture into Dolmenwood, a strange old forest of wicked fairies, forgotten saints, talking beasts, & ancient things best left sleeping. You’ve been invited to tea by Griselma Harrow, a weaver said to stitch magic into her garments, you arrive to find her cottage in the canopy of an enormous oak & wicked laughter coming from within. Pregens provided. Bring your dice & your wits. | 3-10 |
| Ratsody: Movement 4: VibRATo of Violence | Draw Steel | Jonathan D. | A brilliant cellist, a witch's curse, and a maestro who will stop at nothing to put on the greatest orchestral performance ever seen in Capitol. Jacques DuPois is convinced they have been cursed to die by a witch, hiding away in their flat for days. But the Maestro has delivered an ultimatum: perform tonight, or never work in Capitol again! So Jacques has hired you to protect him from whatever may come...When the curtains go up and the music swells, will you protect your charge and let the show go on? | 4-6 |
| Yig's Teeth | Call of Cthulhu - Down Darker Trails | Megan | In the town of Republic, the wild hooting and hollering of cowboys enjoying themselves in the Ruby Saloon and Dancehall is interrupted by furious hissing and a terrifying rattle. Father Yig has come to The Ruby! Will the investigators survive the night? Or will Yig’s coils and fangs spell doom for this small town? | 4-8 |
| Horror At Havel's Cross | D&D 5.5E | Chad | When a group of archaeologists put out a call for adventurers to help the escort a valuable artefact back to civilization, nobody expects anything out of the ordinary. However, our heroes have more then mere bandits to deal with at Havel's Cross. Will the be able to survive the horrors waiting for them and piece together a ghoulish mystery? | 4-8 |
| The Stabbin' Cabin | D&D 5.5E | Nathan | You (not your party) have been hired to stop a serial killer named Red Haring. After following various leads you and several others find a massive cabin in the woods. The killer is somewhere here and it's up to you to find them and stab them for good. (Love shack references not included) | 4-10 |
| The Thirst Devil | Lancer | Daren | On the planet of New Milan out in the Diaspora a squad of soldiers is taking a break from guard duty and heading down to the bar with strict orders that shenanigans will not ensue. This is a LL1 game and contains a mix of narrative and tactical play. Pregens will be provided. | 3-5 |